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  2. Positive feedback - Wikipedia

    en.wikipedia.org/wiki/Positive_feedback

    Audio feedback (also known as acoustic feedback, simply as feedback, or the Larsen effect) is a special kind of positive feedback which occurs when a sound loop exists between an audio input (for example, a microphone or guitar pickup) and an audio output (for example, a loudly-amplified loudspeaker).

  3. Feedback - Wikipedia

    en.wikipedia.org/wiki/Feedback

    A feedback loop is created when all or some portion of the output is fed back to the input. A device is said to be operating open loop if no output feedback is being employed and closed loop if feedback is being used. [45] When two or more amplifiers are cross-coupled using positive feedback, complex behaviors can be created.

  4. Cybernetics - Wikipedia

    en.wikipedia.org/wiki/Cybernetics

    An example of positive feedback is when a microphone picks up the sound that it is producing through a speaker, which is then played through the speaker, and so on. In addition to feedback, cybernetics is concerned with other forms of circular processes including: feedforward , recursion , and reflexivity .

  5. System archetype - Wikipedia

    en.wikipedia.org/wiki/System_archetype

    Reinforcing feedback (or amplifying feedback) accelerates the given trend of a process. If the trend is ascending, the reinforcing (positive) feedback will accelerate the growth. If the trend is descending, it will accelerate the decline. Falling of an avalanche is an example of the reinforcing feedback process. [1]

  6. Auditory feedback - Wikipedia

    en.wikipedia.org/wiki/Auditory_feedback

    Auditory feedback in the form of periodic audio signals was found to have a significant improvement on the gait of patients, with several explanations proposed. One model argues that auditory feedback acts as an additional information channel for the motor systems, thereby decreasing the onset of motor faults and refining the gait of patients. [37]

  7. Vicious circle - Wikipedia

    en.wikipedia.org/wiki/Vicious_circle

    A vicious circle (or cycle) is a complex chain of events that reinforces itself through a feedback loop, with detrimental results. [1] It is a system with no tendency toward equilibrium (social, economic, ecological, etc.), at least in the short run. Each iteration of the cycle reinforces the previous one, in an example of positive feedback. A ...

  8. Perceptual control theory - Wikipedia

    en.wikipedia.org/wiki/Perceptual_control_theory

    Perceptual control theory (PCT) is a model of behavior based on the properties of negative feedback control loops. A control loop maintains a sensed variable at or near a reference value by means of the effects of its outputs upon that variable, as mediated by physical properties of the environment.

  9. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup). In this example, a signal received by the microphone is amplified and passed out ...