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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness; a high wisdom score indicates superiority in all these attributes. Wisdom influences the number of spells a divine spell-caster (such as clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said ...

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Wisdom - measuring intuition, self-awareness, common sense, restraint, perception and insight; Charisma - measuring force of personality, physical appearance, persuasiveness, personal magnetism, leadership and successful planning; These range from about 3 to 20 (depending on the edition). [5] [6] [7]

  4. Player Character Record Sheets - Wikipedia

    en.wikipedia.org/wiki/Player_Character_Record_Sheets

    An updated Player Character Record Sheets pack for AD&D (serialized as REF2), with a new cover by Keith Parkinson, was released in 1986 as a 64-page booklet. [2]: 112 REF2 Advanced Dungeons & Dragons Player Character Record Sheets is a booklet containing 16 character sheets, with sufficient spaces included to record information for AD&D characters.

  5. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom). In 3rd edition, each discipline is tied to an ability score; and in 3.5 edition, all powers use the same ability score, either Intelligence, Wisdom, or Charisma depending on the user's class. Earlier editions also included psionic combat.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Advanced Dungeons & Dragons Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included character sheets and general reference booklets. A feature of the first edition Dungeon Masters Guide was the random dungeon generator.

  8. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes and skills in terms of the specific game's mechanics .

  9. Dungeons & Dragons Basic Set - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Basic_Set

    The set also includes a Dungeon Master's Screen which doubles as a folder for the cards, fold-up cardboard pawns, a color map sheet, and dice. [ 20 ] TSR published the Dungeons & Dragons Rules Cyclopedia the same year, compiling and revising the rules from the Basic , Expert , Companion , and Master Rules box sets to allow players to continue ...