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other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Indigo Renderer Proprietary: Yes Yes Yes No Kerkythea: Freeware: Yes Yes Yes No LightWave 3D: Proprietary: Yes Yes No Amiga: LuxCoreRender: GPLv3 Yes Yes Yes No Manta Interactive Ray Tracer: MIT: No Yes Yes No Maxwell Render: Proprietary: Yes Yes Yes No McXtrace: GPL: Yes Yes Yes No Mental ray: Proprietary: Yes Yes Yes No MODO: Proprietary: Yes ...
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
X3D (Extensible 3D) is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics.X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
Chaos Corona is a computer-generated imagery 3D rendering software developed by Chaos Czech, a subsidiary of Chaos.It was created by OndÅ™ej Karlík as a student project in 2009 and was developed by a Prague-based company Render Legion under the name Corona Renderer.
The Aqsis project consists of a renderer, shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the Reyes rendering algorithm , which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders.