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  2. Sketch (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(mathematics)

    In the mathematical theory of categories, a sketch is a category D, together with a set of cones intended to be limits and a set of cocones intended to be colimits. A model of the sketch in a category C is a functor: that takes each specified cone to a limit cone in C and each specified cocone to a colimit cocone in C

  3. Mathematical beauty - Wikipedia

    en.wikipedia.org/wiki/Mathematical_beauty

    For example, Math Circles are after-school enrichment programs where students engage with mathematics through lectures and activities; there are also some teachers who encourage student engagement by teaching mathematics in kinesthetic learning. In a general Math Circle lesson, students use pattern finding, observation, and exploration to make ...

  4. Graph drawing - Wikipedia

    en.wikipedia.org/wiki/Graph_drawing

    Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics.

  5. Mathematical diagram - Wikipedia

    en.wikipedia.org/wiki/Mathematical_diagram

    A Hasse diagram is a simple picture of a finite partially ordered set, forming a drawing of the partial order's transitive reduction. Concretely, one represents each element of the set as a vertex on the page and draws a line segment or curve that goes upward from x to y precisely when x < y and there is no z such that x < z < y.

  6. The Geometer's Sketchpad - Wikipedia

    en.wikipedia.org/wiki/The_Geometer's_Sketchpad

    The Geometer's Sketchpad is a commercial interactive geometry software program for exploring Euclidean geometry, algebra, calculus, and other areas of mathematics.It was created as part of the NSF-funded Visual Geometry Project led by Eugene Klotz and Doris Schattschneider from 1986 to 1991 at Swarthmore College. [1]

  7. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  8. Mathematical model - Wikipedia

    en.wikipedia.org/wiki/Mathematical_model

    The usual representation of this black box system is a data flow diagram centered in the box. Mathematical modeling problems are often classified into black box or white box models, according to how much a priori information on the system is available. A black-box model is a system of which there is no a priori information available.

  9. Envelope (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Envelope_(mathematics)

    The envelope E 1 is the limit of intersections of nearby curves C t.; The envelope E 2 is a curve tangent to all of the C t.; The envelope E 3 is the boundary of the region filled by the curves C t.