When.com Web Search

  1. Ads

    related to: puzzle play observation example for elementary learning program free template

Search results

  1. Results From The WOW.Com Content Network
  2. System for Observing Play and Recreation in Communities

    en.wikipedia.org/wiki/System_for_Observing_Play...

    A free 27-minute SOPLAY/SOPARC Introduction, Practice, and Assessment Training DVD is available from Active Living Research. The electronic download is available to download as a form of iTunes podcasts. Observations can be recorded on either paper or electronic software. The digital methods are more recommended as software can be developed ...

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Disney Learning: Mickey Mouse; Disney Learning: Winnie the Pooh; Disney's Activity Center; Disney's Animated Storybook; Ditidaht Kids; Dr. Brain: Action Reaction; Dr. Seuss' Fix-Up the Mix-Up Puzzler; Donald Duck's Playground; Donald's Alphabet Chase; Donkey Kong Jr. Math; Dora the Explorer video games; Dora the Explorer: Journey to the Purple ...

  4. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Start with initial guess 1122. (Knuth gives examples showing that this algorithm using first guesses other than "two pair"; such as 1111, 1112, 1123, or 1234; does not win in five tries on every code.) Play the guess to get a response of colored and white key pegs. If the response is four colored key pegs, the game is won, the algorithm terminates.

  5. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    Learning to play Djembe. According to Bandura's social cognitive learning theory, observational learning can affect behavior in many ways, with both positive and negative consequences. It can teach completely new behaviors, for one. It can also increase or decrease the frequency of behaviors that have previously been learned.

  6. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    At the private school, students in the experimental class received the cooperative learning program for 90 minutes each day, twice a week, for four weeks. At the public school, students in the experimental class received the Jigsaw program for an hour a day, five days a week, for three weeks. Measures were taken pre- and post-intervention.

  7. Puzzle - Wikipedia

    en.wikipedia.org/wiki/Puzzle

    A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the knight's tour and the eight queens puzzle. Mechanical puzzles or dexterity puzzles such as the Rubik's Cube and Soma cube can be stimulating toys for children or recreational activities for adults. combination puzzles like Peg solitaire