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These computer and video games base their gameplay on simulating biological aspects of life, such as survival, genetics or ecosystems. See also
Ecosystem diversity addresses the combined characteristics of biotic properties which are living organisms (biodiversity) and abiotic properties such as nonliving things like water or soil (geodiversity). It is a variation in the ecosystems found in a region or the variation in ecosystems over the whole planet.
Wilcox's definition was "Biological diversity is the variety of life forms...at all levels of biological systems (i.e., molecular, organismic, population, species and ecosystem)...". [14] A publication by Wilcox in 1984: Biodiversity can be defined genetically as the diversity of alleles, genes and organisms.
Ecosystem-based Adaptation (EbA) describes a variety of approaches for adapting to climate change, all of which involve the management of ecosystems to reduce the vulnerability of human communities to the impacts of climate change such as storm and flood damage to physical assets, coastal erosion, salinisation of freshwater resources, and loss of agricultural productivity.
Biodiversity informatics is the application of informatics techniques to biodiversity information, such as taxonomy, biogeography or ecology.It is defined as the application of Information technology technologies to management, algorithmic exploration, analysis and interpretation of primary data regarding life, particularly at the species level organization. [1]
Away: The Survival Series is a story-driven adventure game where players assume the role of a tiny sugar glider navigating through a nature documentary-like setting. The gameplay involves gliding among trees, combating dangerous predators, and exploring picturesque environments on a quest to save the player character's family.
A marine coastal ecosystem is a marine ecosystem which occurs where the land meets the ocean. Worldwide there is about 620,000 kilometres (390,000 mi) of coastline. Coastal habitats extend to the margins of the continental shelves, occupying about 7 percent of the ocean surface area.
The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for