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The users of the version control system can branch any branch. Branches are also known as trees, streams or codelines. The originating branch is sometimes called the parent branch, the upstream branch (or simply upstream, especially if the branches are maintained by different organizations or individuals), or the backing stream.
In Git, branches are very lightweight: a branch is only a reference to one commit. Distributed development Like Darcs, BitKeeper, Mercurial, Bazaar, and Monotone, Git gives each developer a local copy of the full development history, and changes are copied from one such repository to another. These changes are imported as added development ...
Source Code Control System (SCCS) [open, shared] – part of UNIX; based on interleaved deltas, can construct versions as arbitrary sets of revisions; extracting an arbitrary version takes essentially the same time and is thus more useful in environments that rely heavily on branching and merging with multiple "current" and identical versions
An alloyed branch predictor [15] combines the local and global prediction principles by concatenating local and global branch histories, possibly with some bits from the program counter as well. Tests indicate that the VIA Nano processor may be using this technique.
<noinclude>[[Category:Date-computing templates based on current time]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character. Various utility templates used to compute dates and time values.
Version control (also known as revision control, source control, and source code management) is the software engineering practice of controlling, organizing, and tracking different versions in history of computer files; primarily source code text files, but generally any type of file.
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).