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Reader Rabbit: Jumpsmarter is a 2D platforming game. Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by ...
The objective of the game is to win, accomplished by acquiring carrot cards, one of which is revealed to be the winning "magic carrot" at the end of the game. The player with the winning carrot card must also have an alive bunny in the Bunny Circle. Acquiring carrot cards is done primarily through the use of bunnies, which allow the use of an ...
The protagonist has a carrot as a life bar. As he takes damage, his carrot bar gets eaten. When his health bar is empty, he falls to the grounds and loses a life. He starts the game with 3 lives. He can go only to the right but sometimes down into sewers. He can use either his hands, feet, or stick to attack.
In the game, Bugs and Lola (the player can switch between them at any time) can traverse two levels during the set, collecting carrots. Both Bugs and Lola have the ability to jump and hit enemies with a hammer. Bugs is able to push items and dig underground, whilst Lola can slowly descend from heights using her umbrella.
The player stands at the bottom of the screen and must throw eggs up at the rabbits before they steal the carrots. Wabbit is a farming simulation game with elements of the shoot 'em up genre in which the player controls a female character named "Billie Sue". [3] Rabbits have descended upon Sue's farm and are quickly devouring her crop of carrots.
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Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points. The game has a different saying and song for each level (e.g., "crunch those critters" and the song "Here Comes Peter Cottontail!"). Super Bunny is credited in the game's splash ...
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]