Search results
Results From The WOW.Com Content Network
King's Quest II was unofficially remade in 2002 when AGD Interactive, then known as Tierra Entertainment, released the fan-made King's Quest II: Romancing the Stones under a fan license by Vivendi. The game uses a point-and-click interface functionally identical to an advanced SCI game engine, VGA graphics and digital sound, including full ...
King's Quest 2 ¼: Breast Intentions (2005) - a game by Intermezzo Software. [19] [20] King's Quest III: To Heir Is Human (2006), by Infamous Adventures, unofficial modernized VGA remake of King's Quest III. King's Quest V - The Text Adventure (2007) - created by Steve Lingle, it is an unofficial text adventure remake of King's Quest V. [21]
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
Kings Quest is a comic book limited series written by Ben Acker and Heath Corson and drawn by Dan McDaid. It is the sequel of the comic book series Kings Watch which featured a superhero team composed of characters from King Features Syndicate . [ 1 ]
Gameplay screenshot (Atari ST) King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south ...
King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series.
King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk [citation needed]. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
King's Quest III was the first game in which Sierra used a manual-based copy protection scheme (although technically not intended to be copy protection). Nearly all AGI games (including King's Quest III) have a disk-based copy protection, requiring the original game disk to be present in order to play the game. This was not entirely effective ...