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Four corners is a collaborative method of teaching and learning that gives the students a platform for various cognitive and affective learnings. This strategy helps the students to think at a higher level, reflect on what they have learned in class, voice opinions safely, learn to critique on various issues, evaluate certain solutions, and communicate better.
To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes their eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area.
The corners of a sheet of paper are folded up to meet the opposite sides and (if the paper is not already square) the top is cut off, making a square sheet with diagonal creases. [1] The four corners of the square are folded into the center, forming a shape known in origami terminology as a blintz base or cushion fold. [2]
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Porter's four corners model is a predictive tool designed by Michael Porter that helps in determining a competitor's course of action. Unlike other predictive models which predominantly rely on a firm's current strategy and capabilities to determine future strategy, Porter's model additionally calls for an understanding of what motivates the competitor.
The Corner Game (Korean: 구석놀이), also known as Square (Japanese: スクエア, Hepburn: Sukuea) or Four Corners Game (simplified Chinese: 四角游戏; traditional Chinese: 四角遊戲), is an urban legend game circulated in East Asia. The game requires four players and can allegedly summon a supernatural entity. [1]
Four Corners, also known as Les Quatre Coins, Cornerstones, or Corner Patience, is a solitaire card game which is played with two decks of playing cards. It is so ...
A four corners offense was most frequently used prior to the introduction of the shot clock in order to retain a lead by holding on to the ball until the clock ran out. The trailing team would be forced to spread their defense in hopes of getting a steal, which often allowed easy drives to the basket by the offense.