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The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]
The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.
The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.
Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells. All 4 × 4 pandiagonal magic squares using numbers 1-16 without duplicates are obtained by letting a equal 1; letting b, c, d, and e equal 1, 2, 4, and 8 in some order; and applying some translation.
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For each square, cells with the same colour (excluding grey) sum to the magic constant. Note *: The second requirement of most-perfect magic squares imply that any 2 cells that are 2 cells diagonally apart (including wraparound) sum to half the magic constant, hence any 2 such pairs also sum to the magic constant. Source: Own work: Author: Cmglee
Apart from the trivial case of the first order square, most-perfect magic squares are all of order 4n. In their book, Kathleen Ollerenshaw and David S. Brée give a method of construction and enumeration of all most-perfect magic squares. They also show that there is a one-to-one correspondence between reversible squares and most-perfect magic ...
A magic hyperbeam (n-dimensional magic rectangle) is a variation on a magic hypercube where the orders along each direction may be different. As such a magic hyperbeam generalises the two dimensional magic rectangle and the three dimensional magic beam , a series that mimics the series magic square , magic cube and magic hypercube.