Search results
Results From The WOW.Com Content Network
Scotopic vision occurs at luminance levels of 10 −3 [7] to 10 −6 [citation needed] cd/m 2.Other species are not universally color blind in low-light conditions. The elephant hawk-moth (Deilephila elpenor) displays advanced color discrimination even in dim starlight.
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
M33 is easily visible with averted vision; limiting magnitude with 12.5" reflector is 16; 4 Brighter rural 6.3–6.5 20.8–21.3 the zodiacal light is still visible, but does not extend halfway to the zenith at dusk or dawn; light pollution domes visible in several directions; clouds are illuminated in the directions of the light sources, dark ...
The various cone cells are maximally sensitive to either short wavelengths (blue light), medium wavelengths (green light), or long wavelengths (red light). Rod photoreceptors only contain one type of photopigment, rhodopsin, which has a peak sensitivity at a wavelength of approximately 500 nanometers which corresponds to blue-green light. [ 6 ]
Also includes a poster map of Khorvaire. 0-7869-3850-1: Deluxe Eberron Player Character Sheets — August 2005: Based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting. 0-7869-3849-8: Player's Guide to Eberron — January 2006
Averted vision works because there are virtually no rods (cells which detect dim light in black and white) in the fovea: a small area in the center of the eye. The fovea contains primarily cone cells, which serve as bright light and color detectors and are not as useful during the night. This situation results in a decrease in visual ...
The light seen is approximately the integral of all emission along the line of sight modulated by the optical depth to the viewer (i.e. 1/e times the emission at 1 optical depth, 1/e 2 times the emission at 2 optical depths, etc.). Near the center of the star, optical depth is effectively infinite, causing approximately constant brightness.
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide