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The Free Component Library, abbreviated FCL, is a software component library for Free Pascal. The FCL consists of a collection of units that provide components and classes for general programming tasks. Although it is intended to be compatible with Delphi's Visual Component Library (VCL) the FCL is restricted to non-visual components. On the ...
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Mesa; Metal developed by Apple.
3D LUTs are used extensively in the movie production chain, as part of the digital intermediate process. [2] [3] [4] Cubes may be of various sizes and bit depths. Often [when?] 33×33×33 cubes are used as 3D LUTs. [citation needed] The most common practice is to use RGB 10-bit/component log images as the
Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows.The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration, [2] utilising a variety of vector graphics editor and prototyping tools.
Graphics32 is a free graphics library for Borland Delphi and Kylix optimized for 32-bit pixel formats which is licensed under the Mozilla Public License.. Graphics32 provides fast operations for pixels and graphic primitives and is almost a hundred times faster in per-pixel and about 2–5 times faster in drawing lines access than the standard components by Embarcadero which are wrappers for ...
Evas is the EFL canvas library, for creating areas, or windows, that applications can draw on in an X Window System. The EFL uses hardware-acceleration where possible to allow it to work faster, but is also designed to work on lower-end hardware, falling back to lower color and quality for graphics if necessary.
The LCL consists of a collection of units that provide components and classes especially for visual tasks. It is based on the Free Pascal libraries RTL and FCL.By binding platform-specific widgetsets it supports platform-sensitive software development for several operating systems including Android, Desktop Linux, Mac OS X and Windows.
Multiple base registers could be used, for code or for data. Such instructions require less memory because they do not have to hold a full 24, 31, 32, or 64 bit address (4 or 8 bytes), but instead a base register number (encoded in 4 bits) and a 12–bit address offset (encoded in 12 bits), requiring only two bytes.