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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    With respect to an n-dimensional matrix, an n+1-dimensional matrix can be described as an augmented matrix. In the physical sciences , an active transformation is one which actually changes the physical position of a system , and makes sense even in the absence of a coordinate system whereas a passive transformation is a change in the ...

  4. Homography - Wikipedia

    en.wikipedia.org/wiki/Homography

    This may be written in terms of homogeneous coordinates in the following way: A homography φ may be defined by a nonsingular (n+1) × (n+1) matrix [a i,j], called the matrix of the homography. This matrix is defined up to the multiplication by a nonzero element of K.

  5. Matrix representation - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation

    Matrix representation is a method used by a computer language to store column-vector matrices of more than one dimension in memory. Fortran and C use different schemes for their native arrays. Fortran uses "Column Major" ( AoS ), in which all the elements for a given column are stored contiguously in memory.

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  7. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    Not every triangulation method assures invariance, at least not for general types of coordinate transformations. For a homogeneous representation of 3D coordinates, the most general transformation is a projective transformation, represented by a matrix . If the homogeneous coordinates are transformed according to

  8. Laguerre transformations - Wikipedia

    en.wikipedia.org/wiki/Laguerre_transformations

    It's possible to express the above line coordinates as homogeneous coordinates = [⁡ (+): ⁡ (+)] where is the perpendicular distance of the line from the origin. This representation has numerous advantages: One advantage is that there is no need to break into different cases, such as parallel to the x {\displaystyle x} -axis and non-parallel.

  9. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Furthermore, not all six components can be zero. Thus the Plücker coordinates of L may be considered as homogeneous coordinates of a point in a 5-dimensional projective space, as suggested by the colon notation. To see these facts, let M be the 4×2 matrix with the point coordinates as columns.