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TightVNC uses so-called "tight encoding" of areas, which improves performance over low bandwidth connection. It is effectively a combination of the JPEG and zlib compression mechanisms. [5] [6] It is possible to watch videos and play DirectX games through TightVNC over a broadband connection, albeit at a low frame rate. [citation needed]
Users commonly deploy VNC as a cross-platform remote desktop system. For example, Apple Remote Desktop for Mac OS X (and "Back to My Mac" in versions 10.5 through 10.13) interoperates with VNC and will connect to a Unix user's current desktop if it is served with x11vnc, or to a separate X11 session if one is served with TightVNC. From Unix ...
RFB ("remote framebuffer") is an open simple protocol for remote access to graphical user interfaces.Because it works at the framebuffer level it is applicable to all windowing systems and applications, including Microsoft Windows, macOS, the X Window System and Wayland.
Maximum simultaneous connections: number of clients connected to the same session Screen blanking : the ability to prevent the user of the host/server from viewing what is currently being displayed on the screen while a remote user is connected.
XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...
RealVNC is a company that provides remote access software. Their VNC Connect software consists of a server (VNC Server) and client (VNC Viewer) application, which exchange data over the RFB protocol to allow the Viewer to control the Server's screen remotely.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Second, the VNC viewer may treat the scratch region in ways that confuse the user, for example displaying it to the user or automatically panning down into it if the mouse reaches the bottom of the real screen. The Unix VNC viewer in SSVNC automatically hides the scratch region. Finally, x11vnc's heuristics for caching and reusing window pixel ...