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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_chess_matches

    This article documents the progress of significant humancomputer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...

  4. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    It allows 4 actions per "move" for a player, greatly increasing the size of the search space, and can reasonably end with a mostly full board and few captured pieces, avoiding endgame tablebase style "solved" positions due to scarcity of units. While human Arimaa players held out longer than chess, they too fell to superior computer AIs in 2015 ...

  5. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    The final game was an illustration of just how badly chess engines of the time could play in some positions. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position.

  6. Category:Human versus computer matches - Wikipedia

    en.wikipedia.org/wiki/Category:Human_versus...

    Download as PDF; Printable version; ... Humancomputer chess matches; T. ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...

  7. A top expert on chess cheating explains how AI has ... - AOL

    www.aol.com/news/top-expert-chess-cheating...

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  8. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  9. Poole versus HAL 9000 - Wikipedia

    en.wikipedia.org/wiki/Poole_versus_HAL_9000

    In contrast, the real computer Deep Blue used "inhuman" brute-force searching and minimax optimization to always seek the best available move. The book's publication was concurrent with Deep Blue's two matches against the Russian grandmaster Garry Kasparov in 1996 and 1997; the human player won the first match, while the computer won the latter.