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  2. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    For example, the scheduling must be conducive to collaborative activities. Additionally, instructors should ensure that the problems should be relevant to real-life experiences, and the nature of solutions and problem contexts. Furthermore, a sound technological infrastructure is paramount. [69]

  3. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...

  4. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    There are several authentic learning practices in which students may participate. These are a few examples: Simulation-Based Learning: Students engage in simulations and role-playing in order to be put in situations where the student has to actively participate in the decision making of a project. This helps in "developing valuable ...

  5. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving in psychology refers to the process of finding solutions to problems encountered in life. [5] Solutions to these problems are usually situation- or context-specific. The process starts with problem finding and problem shaping, in which the problem is discovered and simplified. The next step is to generate possible solutions and ...

  6. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  7. Solving Real-World Problems Is Key to Building Trust in AI

    www.aol.com/news/solving-real-world-problems-key...

    Google DeepMind’s Lila Ibrahim writes how organizations can improve innovation and get people more likely to embrace AI

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    The main point of difference between this and academic learning is more “real-life” experience for the recipient. [ 39 ] [ 40 ] [ 41 ] This may include for example, learning gained from a network of business leaders sharing best practice, or individuals being mentored or coached by a person who has faced similar challenges and issues, or ...

  9. Social problem-solving - Wikipedia

    en.wikipedia.org/wiki/Social_problem-solving

    Social problem-solving, in its most basic form, is defined as problem solving as it occurs in the natural environment. [1] More specifically it refers to the cognitive-behavioral process in which one works to find adaptive ways of coping with everyday situations that are considered problematic.

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