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Cube 2: Sauerbraten started as a redesign of the original Cube game engine. [6] [7] The engine is written in C++ and OpenGL. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) [dubious – discuss] world model. The game was ported to iOS by developer FernLightning. [8]
The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...
Cube 2: Sauerbraten, released in 2004, is the official successor of Cube. It uses another engine, the Cube 2 Engine. While the earliest revisions of the Cube 2 Engine were based on code from the Cube Engine, with time it became very different. There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones.
Game engine can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. [2] [3] Developers can use game engines to construct games for video game consoles and other types of computers.
Red Eclipse is an open-source first-person shooter that is forked from Cube 2: Sauerbraten. [2] Like the original Cube 2, it features multiplayer gameplay as well as in-game level editing, but with improved graphics and a focus on parkour movement. The game is free and open-source software, released under the zlib license, and developed by an ...
AssaultCube, formerly ActionCube, is an open source first-person shooter video game, based on Cube and uses the same engine, the Cube Engine.Although the main focus of AssaultCube is multiplayer online gaming, a single-player mode consists of computer-controlled bots.
Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game No One Lives Forever (NOLF) featuring this version of the engine, however it was later revised to LithTech 2.2. The game received an upgrade to LithTech 2.2 in a patch release.
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, [1] PlayStation 3, Windows (XP and later), Mac OS X (versions 10.9 and later), [2] Linux, and iOS.