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  2. Zermelo's theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Zermelo's_theorem_(game...

    In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance does not affect the decision making process. It says that if the game cannot end in a draw, then one of the two players must have a winning strategy (i.e. can force a win).

  3. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders". [4] In all of these examples the proof reveals nothing about the actual ...

  4. Parrondo's paradox - Wikipedia

    en.wikipedia.org/wiki/Parrondo's_paradox

    A third example of Parrondo's paradox is drawn from the field of gambling. Consider playing two games, Game A and Game B with the following rules. For convenience, define to be our capital at time t, immediately before we play a game. Winning a game earns us $1 and losing requires us to surrender $1.

  5. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    In applied game theory, the definition of the strategy sets is an important part of the art of making a game simultaneously solvable and meaningful. The game theorist can use knowledge of the overall problem, that is the friction between two or more players, to limit the strategy spaces, and ease the solution.

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    The work of John von Neumann established game theory as its own independent field in the early-to-mid 20th century, with von Neumann publishing his paper On the Theory of Games of Strategy in 1928. [ 10 ] [ 11 ] Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets , which became a ...

  7. Determinacy - Wikipedia

    en.wikipedia.org/wiki/Determinacy

    A (class of) game(s) is determined if for all instances of the game there is a winning strategy for one of the players (not necessarily the same player for each instance). [3] There cannot be a winning strategy for both players for the same game, for if there were, the two strategies could be played against each other. The resulting outcome ...

  8. Borel determinacy theorem - Wikipedia

    en.wikipedia.org/wiki/Borel_determinacy_theorem

    In descriptive set theory, the Borel determinacy theorem states that any Gale–Stewart game whose payoff set is a Borel set is determined, meaning that one of the two players will have a winning strategy for the game. A Gale–Stewart game is a possibly infinite two-player game, where both players have perfect information and no randomness is ...

  9. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.