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A metaphor is a literary figure of speech that uses an image, story or tangible thing to represent a less tangible thing or some intangible quality or idea; e.g., "Her eyes were glistening jewels". Metaphor may also be used for any rhetorical figures of speech that achieve their effects
Uses of figurative language, or figures of speech, can take multiple forms, such as simile, metaphor, hyperbole, and many others. [12] Merriam-Webster's Encyclopedia of Literature says that figurative language can be classified in five categories: resemblance or relationship, emphasis or understatement, figures of sound, verbal games, and errors.
A simile (/ ˈ s ɪ m əl i /) is a type of figure of speech that directly compares two things. [1] [2] Similes are often contrasted with metaphors, where similes necessarily compare two things using words such as "like", "as", while metaphors often create an implicit comparison (i.e. saying something "is" something else).
The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.
A Dictionary of Similes is a dictionary of similes written by the American writer and newspaperman Frank J. Wilstach. In 1916, Little, Brown and Company in Boston published Wilstach's A Dictionary of Similes, a compilation he had been working on for more than 20 years. It included more than 15,000 examples from more than 800 authors, indexing ...
City lights, however, are easily visible on the night side of Earth from orbit. [27] The Big Bang model does not fully explain the origin of the universe. It does not describe how energy, time, and space were caused, but rather it describes the emergence of the present universe from an ultra-dense and high-temperature initial state. [28]
Known as word problems, they are used in mathematics education to teach students to connect real-world situations to the abstract language of mathematics. In general, to use mathematics for solving a real-world problem, the first step is to construct a mathematical model of the problem. This involves abstraction from the details of the problem ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.