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  2. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  3. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    OpenEXR 2.0 was released in April 2013, extending the format with support for deep image buffers and multiple images embedded in a single file. [ 9 ] [ 10 ] [ 11 ] Version 2.2, released August 2014, added the lossy DWA compression format.

  4. File:Blender logo no text.svg - Wikipedia

    en.wikipedia.org/wiki/File:Blender_logo_no_text.svg

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  5. Image conversion - Wikipedia

    en.wikipedia.org/wiki/Image_conversion

    Data in a RAW-file is structured according to the Bayer filter's pattern in cameras that use a single image sensor. Debayering, the process of obtaining bitmap data from a RAW-image is always a lossy operation. [citation needed] In addition, some downsampling is always performed, again reducing image information.

  6. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  7. OpenFlight - Wikipedia

    en.wikipedia.org/wiki/OpenFlight

    OpenFlight [1] (or .flt) is a 3d geometry model file format originally developed by Software Systems Inc. for its MultiGen [2] real-time 3d modeling package in 1988. Originally called Flight, the format was designed as a nonproprietary 3d model format for use by real-time 3d visual simulation image generators. The format was later renamed to ...

  8. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.

  9. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...