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The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...
OpenEXR 2.0 was released in April 2013, extending the format with support for deep image buffers and multiple images embedded in a single file. [ 9 ] [ 10 ] [ 11 ] Version 2.2, released August 2014, added the lossy DWA compression format.
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
Data in a RAW-file is structured according to the Bayer filter's pattern in cameras that use a single image sensor. Debayering, the process of obtaining bitmap data from a RAW-image is always a lossy operation. [citation needed] In addition, some downsampling is always performed, again reducing image information.
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
OpenFlight [1] (or .flt) is a 3d geometry model file format originally developed by Software Systems Inc. for its MultiGen [2] real-time 3d modeling package in 1988. Originally called Flight, the format was designed as a nonproprietary 3d model format for use by real-time 3d visual simulation image generators. The format was later renamed to ...
Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...