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  2. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...

  3. Junction tree algorithm - Wikipedia

    en.wikipedia.org/wiki/Junction_tree_algorithm

    Example of a chordal graph. The third step is to ensure that graphs are made chordal if they aren't already chordal. This is the first essential step of the algorithm. It makes use of the following theorem: [8] Theorem: For an undirected graph, G, the following properties are equivalent: Graph G is triangulated. The clique graph of G has a ...

  4. GraphStream - Wikipedia

    en.wikipedia.org/wiki/GraphStream

    GraphStream [2] [3] is a graph handling Java library that focuses on the dynamics aspects of graphs. [4] Its main focus is on the modeling of dynamic interaction networks of various sizes. The goal of the library is to provide a way to represent graphs and work on it.

  5. Hypergraph - Wikipedia

    en.wikipedia.org/wiki/Hypergraph

    An undirected hypergraph (,) is an undirected graph whose edges connect not just two vertices, but an arbitrary number. [2] An undirected hypergraph is also called a set system or a family of sets drawn from the universal set. Hypergraphs can be viewed as incidence structures.

  6. Markov random field - Wikipedia

    en.wikipedia.org/wiki/Markov_random_field

    In the domain of physics and probability, a Markov random field (MRF), Markov network or undirected graphical model is a set of random variables having a Markov property described by an undirected graph. In other words, a random field is said to be a Markov random field if it satisfies Markov properties.

  7. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    Graphs as defined in the two definitions above cannot have loops, because a loop joining a vertex to itself is the edge (for an undirected simple graph) or is incident on (for an undirected multigraph) {,} = {} which is not in {{,},}. To allow loops, the definitions must be expanded.

  8. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a ...

  9. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    Kruskal's algorithm [1] finds a minimum spanning forest of an undirected edge-weighted graph.If the graph is connected, it finds a minimum spanning tree.It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2]