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  2. Computational neuroscience - Wikipedia

    en.wikipedia.org/wiki/Computational_neuroscience

    Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematics, computer science, theoretical analysis and abstractions of the brain to understand the principles that govern the development, structure, physiology and cognitive abilities of the nervous system.

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Machine learning techniques used for content generation include Long Short-Term Memory (LSTM) Recurrent Neural Networks (RNN), Generative Adversarial networks (GAN), and K-means clustering. Not all of these techniques make use of ANNs, but the rapid development of deep learning has greatly increased the potential of techniques that do. [29]

  4. Network neuroscience - Wikipedia

    en.wikipedia.org/wiki/Network_neuroscience

    By analyzing different metrics from these connection matrices from the network, one can obtain a topological analysis of the desired graph; and this is referred to as the human brain network in the field of neuroscience. [12] One of the core architectures in brain network models is the "small-world" architecture.

  5. Mind uploading - Wikipedia

    en.wikipedia.org/wiki/Mind_uploading

    Many neuroscientists believe that the human mind is largely an emergent property of the information processing of its neuronal network. [9]Neuroscientists have stated that important functions performed by the mind, such as learning, memory, and consciousness, are due to purely physical and electrochemical processes in the brain and are governed by applicable laws.

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

  7. Memory - Wikipedia

    en.wikipedia.org/wiki/Memory

    [2] [14] [15] Priming is the process of subliminally arousing specific responses from memory and shows that not all memory is consciously activated, [15] whereas procedural memory is the slow and gradual learning of skills that often occurs without conscious attention to learning. [2] [14] Memory is not a perfect processor and is affected by ...

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