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QANDA (stands for 'Q and A') is an AI-based learning platform developed by Mathpresso Inc., a South Korea-based education technology company. Its best known feature is a solution search, which uses optical character recognition technology to scan problems and provide step-by-step solutions and learning content.
Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
This was the first automated deduction system to demonstrate an ability to solve mathematical problems that were announced in the Notices of the American Mathematical Society before solutions were formally published. [citation needed] First-order theorem proving is one of the most mature subfields of automated theorem proving. The logic is ...
Hilbert's tenth problem is the tenth on the list of mathematical problems that the German mathematician David Hilbert posed in 1900. It is the challenge to provide a general algorithm that, for any given Diophantine equation (a polynomial equation with integer coefficients and a finite number of unknowns), can decide whether the equation has a solution with all unknowns taking integer values.
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The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
The game rules are specified with S-expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games or puzzles. [4] After parsing the rules of the game, the system's artificial intelligence can automatically play one or more players. It treats puzzles as solitaire games and its AI can be used to solve them.