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  2. Escape room - Wikipedia

    en.wikipedia.org/wiki/Escape_room

    The briefing room of an escape room in Tampere, Finland. Escape rooms are inspired by escape room video games, live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and haunted houses. [6] [7] [8] They are also referred to as "room escapes," "escape games," "exit games," or "live escapes."

  3. Escape room video game - Wikipedia

    en.wikipedia.org/wiki/Escape_room_video_game

    An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments.

  4. AdventureRooms - Wikipedia

    en.wikipedia.org/wiki/AdventureRooms

    AdventureRooms is a real-life escape the room game that was started in March 2012 as a high school project by Gabriel Palacios, a science teacher, in Bern, Switzerland.He founded the company AdventureRooms in 2013 together with his brother David Palacios. [1]

  5. 999: Nine Hours, Nine Persons, Nine Doors - Wikipedia

    en.wikipedia.org/wiki/999:_Nine_Hours,_Nine...

    999 features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero. [2] For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot. [10]

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  7. MOTAS - Wikipedia

    en.wikipedia.org/wiki/MOTAS

    Unique among many games of this genre, MOTAS features a plot that changes and evolves as the player advances through the course of the game. MOTAS begins in a relatively formulaic fashion; as is the convention in escape the room games, the player awakens in a bedroom that is locked from the outside with no memory of prior events.