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  2. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    Windows Media DRM, reads instructions from media files in a rights management language that states what the user may do with the media. [36] Later versions of Windows Media DRM implemented music subscription services that make downloaded files unplayable after subscriptions are cancelled, along with the ability for a regional lockout. [37]

  3. Fix problems with the AOL app on Android

    help.aol.com/articles/aol-app-troubleshooting

    The software for most Android devices can be updated from the Settings app, but check with your manufacturer for instructions specific to your device. Force stop and restart the app Verified for version 4.4 and later

  4. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies.

  5. Widevine - Wikipedia

    en.wikipedia.org/wiki/Widevine

    Widevine is a proprietary digital rights management (DRM) system that is included in most major web browsers and in the operating systems Android and iOS.It is used by streaming services such as Netflix, Amazon Prime, Hulu etc., to allow authorized users to view media while preventing them from creating unauthorized copies.

  6. Protected Media Path - Wikipedia

    en.wikipedia.org/wiki/Protected_Media_Path

    The Protected Media Path is a set of technologies creating a "Protected Environment," first included in Microsoft's Windows Vista operating system, that is used to enforce digital rights management (DRM) protections on content. Its subsets are Protected Video Path (PVP) and Protected User Mode Audio (PUMA).

  7. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    always-on DRM A type of digital rights management (DRM) that typically requires a connection to the Internet while playing the game. analog stick. Also control stick and thumbstick. A small variation of a joystick, usually placed on a game controller to allow a player more fluent 2-dimensional input than is possible with a D-pad. [14] animatic

  9. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    According to a 2019 study by IGN based on published data and interviews with publishers and developers, this is nearly 30% for the personal computer storefronts, including Steam, GOG.com and Microsoft, for console services for Nintendo Switch, PlayStation 4, and Xbox One, for mobile app stores including App Store and Google Play.