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Mileena is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios.Introduced in Mortal Kombat II (1993), Mileena was initially depicted as a clone of the Edenian princess Kitana, created by Shang Tsung with the blood of the fictional Tarkatan species.
Like the previous three games in the series, including Mortal Kombat Mobile, Mortal Kombat 11 is a 2.5D fighting game.Alongside the returning Fatalities, Brutalities, Stage Fatalities, Friendships and Quitalities, new gameplay features are introduced, such as Fatal Blows and Krushing Blows.
Kitana was not included in the 2021 feature film Mortal Kombat, but will appear in the 2025 sequel played by Adeline Rudolph. [82] Kitana is a main character in the 1996 animated television series Mortal Kombat: Defenders of the Realm, a loose adaptation of Mortal Kombat 3. She was voiced by Cree Summer. [83]
The Mortal Kombat series, particularly its "Fatalities", was a source of major controversy in at the time of its release. [note 1] A moral panic over the series, fueled by outrage from the mass media, [6] resulted in a Congressional hearing and helped to pave the way for the creation of the Entertainment Software Rating Board (ESRB) game rating system.
[32] She was a non-playable boss character in Shaolin Monks, fighting alongside both Kitana and Mileena. [33] Prima Games rated Jade an overall score of seven out of ten, higher than Kitana and Mileena, for the 2006 compilation title Mortal Kombat: Armageddon, in which she was playable along with the entire Mortal Kombat roster. [34]
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In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [17]
Shortly after the launch of Mortal Kombat 11, several independent declarations from former employees came through about the studio's alleged practices and general working conditions during the development of their last four games, in what they described as a toxic workplace with common instances of gender discrimination, as well as severe crunch time.