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  2. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language. [9] NScripter: No 2D Windows: HaniHani, Tsukihime: Freeware: O3DE: C++, Python: 2021 Lua, Script Canvas Yes 3D Windows, macOS, iOS, Linux, Android: Apache 2.0 MIT License: 3D rendering engine used by New World and several other games Odyssey ...

  4. DICE looking to bring Frostbite to Mac OS X - AOL

    www.aol.com/2013/01/29/dice-looking-to-bring...

    A new job listing by DICE has revealed company plans to bring the Frostbite game engine to Mac. "You will be part of a team focusing on bringing Frostbite to Mac and work closely with game team ...

  5. DICE (company) - Wikipedia

    en.wikipedia.org/wiki/DICE_(company)

    EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield , Mirror's Edge and Star Wars: Battlefront series.

  6. Category:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engines

    Scratch (programming language) Serious Engine; Shark 3D; Shoot the Bullet; Shoot-'Em-Up Construction Kit; Silent Storm engine; Simplygon; Snowdrop (game engine) Source (game engine) Source 2; SpaceEngine; SpeedTree; Stencyl; Storm3D

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...

  8. Ignite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Ignite_(game_engine)

    Electronic Arts showed pre-rendered sequences of the games at the reveal event instead of real-time gameplay. [3] The engine was used for a number of EA Sports titles in the mid to late 2010s with two games using the engine in 2020. Though use of the ignite engine was later phased out in favor of EA Sports titles using the Frostbite engine instead.

  9. Anthem (video game) - Wikipedia

    en.wikipedia.org/wiki/Anthem_(video_game)

    This was the state of the game as it was presented during EA's Electronic Entertainment Expo 2014 event. [10] A primary concern at the early stage was scaling-up the concept in gameplay, art, and technical feasibility within the Frostbite engine. [10]