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In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality .
Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.
Shqip; Simple English; ... Code refactoring (6 P) Concurrent computing (16 C, 45 P) Programming constructs (6 C, 69 P) D. Program derivation (2 P) Data structures (19 ...
Refactoring refers to a software maintenance activity where source code is modified to improve readability or improve its structure. Software is often refactored to bring it into conformance with a team's stated coding standards after its initial release.
This page was last edited on 16 January 2012, at 06:57 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Type generalization is a technique commonly used in refactoring.The idea is to draw on the benefits of object-orientation and make more-generalized types, thus enabling more code sharing, leading to better maintainability as there is less code to write.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
Refactoring is a redrafting process in which talk page content is moved, removed, revised, restructured, hidden, or otherwise changed. It applies only in contexts where editors make signed statements (such as in the Talk and User talk namespaces ).