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  2. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  3. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    The first model which may be used in physics engines governs the motion of infinitesimal objects with finite mass called “particles.” This equation, called Newton’s Second law (see Newton's laws) or the definition of force, is the fundamental behavior governing all motion:

  5. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...

  6. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    In physics and mechanics, torque is the rotational analogue of linear force. [1] ... (in newton-metres) that the engine is capable of providing at that speed. ...

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. [3] In 2004, Ageia acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the ...

  8. Category:Computer physics engines - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_physics...

    Physics engines are widely used as middleware in game engines. For more information, please see physics engine . Wikimedia Commons has media related to Physics engine .

  9. Newtonian dynamics - Wikipedia

    en.wikipedia.org/wiki/Newtonian_dynamics

    In physics, Newtonian dynamics (also known as Newtonian mechanics) is the study of the dynamics of a particle or a small body according to Newton's laws of motion. [ 1 ] [ 2 ] [ 3 ] Mathematical generalizations