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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  3. Warlock: Master of the Arcane - Wikipedia

    en.wikipedia.org/wiki/Warlock:_Master_of_the_Arcane

    Warlock: Master of the Arcane is a 4X turn-based strategy game where players engage in world conquest against one another across a world map. The game is comparable to the Civilization series, particularly Civilization V where the game world is presented on a hexagon grid where all units, cities and pieces of environment are laid out on tiles.

  4. Static field - Wikipedia

    en.wikipedia.org/wiki/Static_field

    Static field may refer to: Electrostatic field, an electric field that does not change with time; Magnetostatic field, a stationary magnetic field, see Magnetostatics; Class variable, a variable declared with the static keyword in object-oriented programming languages

  5. Warlock (magazine) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(magazine)

    Warlock was a British magazine published by Penguin Books and game manufacturer Games Workshop between 1984 and 1986. The primary focus of the magazine was fantasy , with emphasis on the Fighting Fantasy adventure gamebook [ broken anchor ] series.

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  8. Bonne projection - Wikipedia

    en.wikipedia.org/wiki/Bonne_projection

    The Bonne projection is a pseudoconical equal-area map projection, sometimes called a dépôt de la guerre, [1]: 104 modified Flamsteed, [1]: 104 or a Sylvanus projection. [ 1 ] : 92 Although named after Rigobert Bonne (1727–1795), the projection was in use prior to his birth, by Sylvanus in 1511, Honter in 1561, De l'Isle before 1700 and ...

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].