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  2. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    The loading attribute support two values, lazy and eager. [6] Setting the value to lazy will fetch the resource only when it is required (such as when an image scrolls into view when a user scrolls down), while setting it to eager, the default state, the resource will be immediately loaded.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  4. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    Lazy evaluation is difficult to combine with imperative features such as exception handling and input/output, because the order of operations becomes indeterminate. The opposite of lazy evaluation is eager evaluation, sometimes known as strict evaluation. Eager evaluation is the evaluation strategy employed in most [quantify] programming languages.

  5. Speculative execution - Wikipedia

    en.wikipedia.org/wiki/Speculative_execution

    Eager execution is a form of speculative execution where both sides of the conditional branch are executed; however, the results are committed only if the predicate is true. With unlimited resources, eager execution (also known as oracle execution) would in theory provide the same performance as perfect branch prediction.

  6. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    It supports most major paradigms [29] in one language so that students can learn paradigms without having to learn multiple syntaxes. Oz contains most of the concepts of the major programming paradigms, including logic, functional (both lazy and eager), imperative, object-oriented, constraint, distributed, and concurrent programming.

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  8. Lazy exercise is still exercise. How to make the most out of ...

    www.aol.com/lifestyle/lazy-exercise-still...

    Enter: lazy exercise. Yes, there are ways to incorporate movement and exercise into your life without doing the whole no-pain-no-gain thing, or pushing yourself too far out of your comfort zone ...

  9. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Without a detailed understanding of the language's behavior in this area, the algorithm is difficult to implement correctly. One of the dangers of using double-checked locking is that even a naive implementation will appear to work most of the time: it is not easy to distinguish between a correct implementation of the technique and one that has ...