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A man-to-man wargame [1] [2] [3] (also known as a skirmish wargame [4]) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc.
The games may reflect historical situations and armies, or may be futuristic or fantasy-based. This list compiles published miniature wargames categorized by their subject matter, genre, or time period covered in their rules.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren.Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly.
Warhammer is a tabletop wargame where two or more players compete against each other with "armies" of 25 mm – 250 mm tall heroic miniatures. The rules of the game have been published in a series of books which describe how to move miniatures around the game surface and simulate combat in a "balanced and fair" manner.
Cities is a role-playing supplement that is "generic" in nature — that is, it is not designed for any specific role-playing game system. Two editions of the book were published by Midkemia Press, in 1979 [1] and 1983; [2] Chaosium published a third edition in 1986 titled Cities: Create and Explore Your Own Fantasy Communities.
Following the release of the Demonweb expansion, the Dungeons & Dragons Miniatures skirmish game would no longer be supported by Wizards of the Coast. Skirmish statistics would no longer be included with the figures, and no further tournaments would be officially sanctioned. Instead, the miniatures line would be marketed solely to RPG users. [4 ...
How to play Fantasy Football 101: A beginner's guide for the 2023 NFL season ... with another team in your league and setting a lineup you think has the best chance of compiling the most fantasy ...
Fantasy Wargaming is a fantasy system set in medieval Europe. [1] The first half of the book introduces role-playing concepts and describes medieval Europe's history, economy, religion, magic, etc. [1] The latter half contains the game rules, covering character creation (flavored by astrology), social class, combat (where PC behavior and morale is often controlled by the dice), large scale ...