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  2. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  3. Bedlam cube - Wikipedia

    en.wikipedia.org/wiki/Bedlam_cube

    The objective is to assemble these pieces into a 4 x 4 x 4 cube. There are 19,186 distinct ways of doing so, up to rotations and reflections. The Bedlam cube is one unit per side larger than the 3 x 3 x 3 Soma cube , and is much more difficult to solve.

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    To solve such a cube, think of it as a 2x2x2 (pocket cube) trapped inside a 4x4x4 (Rubik's Revenge). Solve the 2x2x2 first, then solve the 4x4x4 by making exchanges only. Solving the type II is much more difficult. Commercial name: Over The Top Cube: 17x17x17 Experimental cube made by 3-D printing of plastic invented by Oskar van Deventer ...

  5. OpenShot - Wikipedia

    en.wikipedia.org/wiki/OpenShot

    OpenShot Video Editor is a free and open-source video editor for Windows, macOS, Linux, and ChromeOS. The project started in August 2008 by Jonathan Thomas, with the objective of providing a stable, free, and friendly to use video editor.

  6. Picsart - Wikipedia

    en.wikipedia.org/wiki/Picsart

    Picsart Photo & Video Editor - a photo and video editing app with tools to add filters and various effects, with social network integration. The app is free to use and offers in-app purchases of stickers and other graphic elements. [31] Picsart Animator - an animation app allowing the creation of cartoon videos, GIFs and other animation. [32]

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...