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A makefile can define and use macros. Macros are usually referred to as variables when they hold simple string definitions, like CC = clang. Macros in makefiles may be overridden in the command-line arguments passed to the Make utility. Environment variables are also available as macros.
The generated "Makefile.in"s are portable and compliant with the Makefile conventions in the GNU Coding Standards, and may be used by configure scripts to generate a working Makefile. [2] The Free Software Foundation maintains automake as one of the GNU programs, and as part of the GNU build system.
The other tools are responsible for more directly building; using the generated files. A single set of CMake-specific configuration files can be used to build a codebase using the native build tools of multiple platforms. [4] Notable native build tools supported by CMake include: Make, Qt Creator, Ninja, Android Studio, Xcode, and Visual Studio ...
makedepend solves this problem by parsing the code of C source files to generate a list of dependencies (those header files included directly and indirectly). It is able to understand conditional compilation constructs so as to not generate excessive dependencies. It then appends rules expressing the dependencies to the Makefile.
m4 is a general-purpose macro processor included in most Unix-like operating systems, and is a component of the POSIX standard.. The language was designed by Brian Kernighan and Dennis Ritchie for the original versions of UNIX.
The code generated by Bison includes significant amounts of code from the Bison project itself. The Bison package is distributed under the terms of the GNU General Public License (GPL) but an exception has been added so that the GPL does not apply to output.
MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.