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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics. The attribute sequence in D&D was changed to Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma, sometimes referred to as "SIWDCC". [ 9 ]

  3. World of Warcraft Classic - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Classic

    World of Warcraft Classic is a 2019 massively multiplayer online role-playing game developed and published by Blizzard Entertainment. Running alongside the main version of the game , Classic recreates World of Warcraft in the vanilla state it was in before the release of its first expansion , The Burning Crusade .

  4. Build tool - Wikipedia

    en.wikipedia.org/?title=Build_tool&redirect=no

    This page was last edited on 4 November 2006, at 22:56 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  5. Star schema - Wikipedia

    en.wikipedia.org/wiki/Star_schema

    Fact_Sales is the fact table and there are three dimension tables Dim_Date, Dim_Store and Dim_Product. Each dimension table has a primary key on its Id column, relating to one of the columns (viewed as rows in the example schema) of the Fact_Sales table's three-column (compound) primary key (Date_Id, Store_Id, Product_Id).

  6. Multidimensional scaling - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_scaling

    Model selection tools like AIC, BIC, Bayes factors, or cross-validation can thus be useful to select the dimensionality that balances underfitting and overfitting. Mapping the results and defining the dimensions – The statistical program (or a related module) will map the results. The map will plot each product (usually in two-dimensional space).

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Help:Table/Advanced - Wikipedia

    en.wikipedia.org/wiki/Help:Table/Advanced

    Using two columns like this does have the disadvantage that searching the web page (either with a browser or a search engine) will usually not be able to find text that straddles the column boundary. Also, if the table has cell spacing (and thus border-collapse=separate), meaning that cells have separate borders with a gap in between, that gap ...

  9. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    GYP (Generate Your Projects) – Build automation tool created by Google; superseded by GN which generates files for ninja and other tools; imake – build automation system written for the X Window System; OpenMake Software Meister; Meson – Build automation tool; integrated with GNOME Builder [2] Premake – Cross-platform build tool for ...