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  2. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.

  3. Nintendo Switch system software - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_system...

    The Nintendo Switch system software (also known by its codename Horizon [3]) is an updatable firmware and operating system used by the Nintendo Switch video game console.It is based on a proprietary microkernel.

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    D9VK – An obsolete fork of DXVK for adding Direct3D 9 support, [174] included with Steam/Proton on Linux. [175] On December 16, 2019 D9VK was merged into DXVK. [176] D8VK – An obsolete fork of DXVK for adding Direct3D 8 support on Linux. [177] It was merged with DXVK version 2.4 which was released on July 10, 2024.

  5. Wine (software) - Wikipedia

    en.wikipedia.org/wiki/Wine_(software)

    Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux.It was inspired by two Sun Microsystems products, Wabi for the Solaris operating system, and the Public Windows Interface, [10] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to ...

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  7. ZeroMQ - Wikipedia

    en.wikipedia.org/wiki/ZeroMQ

    ZeroMQ (also spelled ØMQ, 0MQ or ZMQ) is an asynchronous messaging library, aimed at use in distributed or concurrent applications. It provides a message queue, but unlike message-oriented middleware, a ZeroMQ system can run without a dedicated message broker; the zero in the name is for zero broker. [3]

  8. Development of Final Fantasy XV - Wikipedia

    en.wikipedia.org/wiki/Development_of_Final...

    [191] [192] Its former release date, September 30, was announced on the first day of the event. [22] According to Tabata, this release date was decided upon in 2013 based on projected development time and costs. [43] In August, rumors began circulating that Final Fantasy XV had been delayed by two months. Tabata later confirmed that the game's ...

  9. Mingw-w64 - Wikipedia

    en.wikipedia.org/wiki/Mingw-w64

    In 2005, Mingw-w64 was created by OneVision Software under cleanroom software engineering principles, since the original MinGW project was not prompt on updating its code base, including the inclusion of several key new APIs and also much needed 64-bit support.