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  2. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] = + where

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  5. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    In this case, the terminal velocity increases to about 320 km/h (200 mph or 90 m/s), [citation needed] which is almost the terminal velocity of the peregrine falcon diving down on its prey. [4] The same terminal velocity is reached for a typical .30-06 bullet dropping downwards—when it is returning to earth having been fired upwards, or ...

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.

  7. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors [1] – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies.

  8. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  9. Dynamic similarity (Reynolds and Womersley numbers)

    en.wikipedia.org/wiki/Dynamic_similarity...

    The Reynolds and Womersley Numbers are also used to calculate the thicknesses of the boundary layers that can form from the fluid flow’s viscous effects. The Reynolds number is used to calculate the convective inertial boundary layer thickness that can form, and the Womersley number is used to calculate the transient inertial boundary thickness that can form.