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A predefined Habit may be "1 hour of productive work". If a user records an hour of productive work on the Habitica app, they will gain experience and gold; this is a positive Habit. A predefined Habit may be "Eat junk food". If a user records eating junk food on the Habitica app, they will lose health; this is a negative Habit.
Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...
In a review of health apps in the 2014 Apple App Store, more than 100 apps showed a positive correlation between gamification elements used and high user ratings. MyFitnessPal was named as the app that used the most gamification elements. [75] Reviewers of the popular location-based game Pokémon Go praised the game for promoting physical exercise.
Smartsheet – Online spreadsheet for project management, interactive Gantt, file sharing, integrated with Google Apps [8] Sourcetable [9] – AI spreadsheet that generates formulas, charts, SQL, and analyzes data. ThinkFree Online Calc – as part of the ThinkFree Office online office suite, using Java
Quiiiz holds a rating of 4.1 out of 5 stars on the App Store based on user feedback. While it has been praised for its exciting gameplay, some reviews highlight concerns about payout delays and ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. Mobile app distribution platform by Apple For the macOS version of the App Store, see Mac App Store. App Store Screenshot of the App Store on iOS Developer(s) Apple Initial release July 10, 2008 ; 16 years ago (July 10, 2008) Operating system iOS, iPadOS, watchOS, tvOS, and VisionOS Type ...
The core of Quip provides word processing and spreadsheet functionality, [8] accessible via the Web, an iOS app, and an Android app. [9] Alongside all documents on Quip is a live updating history of edits made, as well as the ability to highlight portions of a document and add comments, which facilitates collaboration. [10]
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]