Search results
Results From The WOW.Com Content Network
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java.It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL.
a small C library to create and manage windows with OpenGL contexts, enumerate monitors and video modes, and handle input Grapple: LGPL-2.1+ C: Yes: Yes: Yes: free software package for adding multiplayer support Nvidia GameWorks: Proprietary: Unknown WIP: Yes — — As the result of their cooperation with Valve, Nvidia announced a Linux port ...
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
OpenGL, OpenGL ES and DirectX are all 3D graphics APIs that went through the transition from the fixed-function programming model to the shader-based programming model. [1] Below is a table of when the transition from fixed-function to shaders was made:
Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. [17] [18] [19] It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU.
There can be many reasons why your browser crashes. However, most of these issues can be fixed with a simple and quick solution. Before trying the solution below, please report this issue by using the Report a Bug section that can be accessed by clicking the Help menu at the top. 1. Click the Edit menu at the top | Select Footprints to Clear. 2.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...