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The program had to explicitly call the CHAIN subroutine to load a new link, and the new link replaced all of the old link's storage except for the Fortran COMMON area. IBM introduced more general overlay handling [ 7 ] in IBSYS / IBJOB , including a tree structure and automatic loading of links as part of CALL processing.
Any static library function can call a function or procedure in another static library. The linker and loader handle this the same way as for kinds of other object files. Static library files may be linked at run time by a linking loader (e.g., the X11 module loader). However, whether such a process can be called static linking is controversial.
A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes.
Dynamic linking or late binding is linking performed while a program is being loaded or executed , rather than when the executable file is created. A dynamically linked library ( dynamic-link library , or DLL, under Windows and OS/2 ; shareable image under OpenVMS ; [ 7 ] dynamic shared object, or DSO, under Unix-like systems) is a library ...
In OS/360 and descendant systems, the (privileged) operating system facility is called IEWFETCH, [2] and is an internal component of the OS Supervisor, whereas the (non-privileged) LOADER application can perform many of the same functions, plus those of the Linkage Editor, and is entirely external to the OS Supervisor (although it certainly ...
Linking is often referred to as a process that is performed when the executable is compiled, while a dynamic linker is a special part of an operating system that loads external shared libraries into a running process and then binds those shared libraries dynamically to the running process. This approach is also called dynamic linking or late ...
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.
An ELF file has two views: the program header shows the segments used at run time, whereas the section header lists the set of sections.. In computing, the Executable and Linkable Format [2] (ELF, formerly named Extensible Linking Format) is a common standard file format for executable files, object code, shared libraries, and core dumps.