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  2. Autodesk Gameware - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Gameware

    The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. [2] On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products.

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  4. Battle Beast (video game) - Wikipedia

    en.wikipedia.org/wiki/Battle_Beast_(video_game)

    Reviewing the Windows version, a Next Generation critic called Battle Beast "an incredibly fun and visually stunning fighting game". He complimented the play control, numerous secrets, and most especially the cute, humorous animation, concluding that "At its heart it's still just another 2D fighter, but its light-hearted feel gives it an edge over many of the others out there."

  5. Shadow of the Beast (2016 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadow_of_the_Beast_(2016...

    The first trailer was revealed, together with the announcement of Heavy Spectrum Entertainment Labs being the developer of the game. [7] The first gameplay footage during E3 2015. [8] The game was released on May 17, 2016. [9] The game uses the Unreal Engine 4 as its underlying engine technology, and Audiokinetic Wwise for audio.

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  7. Beast Wrestler - Wikipedia

    en.wikipedia.org/wiki/Beast_Wrestler

    The presentation, although generally the most-well received aspect of Beast Wrestler, garnered a mixed response.Joystick called it the best part. [11]Paul Rand of Computer and Video Games found the premise of monsters in a wrestling game interesting, but strongly dismissed its gameplay as "dull, simplistic and annoying in equal parts", heavily attributed to unresponsive controls. [9]

  8. Bloody Roar (video game) - Wikipedia

    en.wikipedia.org/wiki/Bloody_Roar_(video_game)

    The visual design of the game was created by Mitsuakira Tatsuta (who also designed the characters of the game) and Shinsuke Yamakawa. [23] The arcade soundtrack was composed by Atsuhiro Motoyama , Kenichi Koyano, Manabu Namiki , Hitoshi Sakimoto , Masaharu Iwata and Tomoko Miyagi, and published in 1997 by Wonder Spirits.

  9. Beast Wars: Transformers (video game) - Wikipedia

    en.wikipedia.org/wiki/Beast_Wars:_Transformers...

    [5] GameSpot found the targeting system difficult to the point of being crippling to the player, though they concluded the game to be "tolerable". [7] Game Revolution said that the terrain graphics are fairly impressive, but that the animations and the designs for the beast forms come across as a poor knock-off of the ones seen in the cartoon ...