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In computer science, smoothsort is a comparison-based sorting algorithm.A variant of heapsort, it was invented and published by Edsger Dijkstra in 1981. [1] Like heapsort, smoothsort is an in-place algorithm with an upper bound of O(n log n) operations (see big O notation), [2] but it is not a stable sort.
A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.
Tournament sort is a sorting algorithm.It improves upon the naive selection sort by using a priority queue to find the next element in the sort. In the naive selection sort, it takes O(n) operations to select the next element of n elements; in a tournament sort, it takes O(log n) operations (after building the initial tournament in O(n)).
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Comparison-based sorting algorithms have traditionally dealt with achieving an optimal bound of O(n log n) when dealing with time complexity.Adaptive sort takes advantage of the existing order of the input to try to achieve better times, so that the time taken by the algorithm to sort is a smoothly growing function of the size of the sequence and the disorder in the sequence.
The algorithm is defined as follows: If the value at the start is larger than the value at the end, swap them. If there are three or more elements in the list, then: Stooge sort the initial 2/3 of the list; Stooge sort the final 2/3 of the list; Stooge sort the initial 2/3 of the list again
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]
The number of comparisons () needed to perform this recursive algorithm on an input of items can be analyzed using the recurrence relation (/) + (), where the (/) term of the recurrence counts the number of comparisons in the recursive calls to the algorithm to sort + and +, and the () term counts the number of comparisons used to merge the ...