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This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed. FOR-Forgotten Realms Accessories are designed for the Realms universe. FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
It introduces new classes (Incarnate, Soulborn, and Totemist) and new races (Azurin, Duskling, Rilkan, and Skarn), along with new feats, rules, and spells, for both classes within the book and classes from other books. Magic of Incarnum describes Incarnum, which, in its pure form, looks like a "radiant mist, deep blue in color."
The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...
Their spell-casting and Turn Undead abilities are similar to but weaker or more specialized than comparable cleric abilities. Typical tenets of the paladin code are as follows (though many variants exist): A paladin must be of Lawful Good alignment in 3rd edition or earlier. A Paladin may never willfully commit an evil act.
Faiths of Eberron is an accessory for the Eberron setting that presents detailed descriptions of the major religions of the setting, including the rival pantheons known as the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowy Blood of Vol.
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
Martin Drury of RPGamer wrote that the adventure "[...] just does not live up to expectations. [...] Despite a few bright spots, Anauroch: The Empire of Shade falls short of sending Wizards of the Coast's 3.5 Edition publishing days out with a bang.