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Developed by Polyphony Digital as a PS3 exclusive, Gran Turismo 5 is a sim racing video game, the fifth game in the Gran Turismo series. The first game in the series to be developed for the PS3 ...
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to "return the series to its roots" by focusing more on driving. The game differs greatly in other aspects from its predecessors, though ...
WIN, PS2 2004-06-25 GTR – FIA GT Racing Game: SimBin Studios: 10tacle Studios, Atari SA: PC 2005-03-11 GTR 2 – FIA GT Racing Game: Blimey! Games Ltd. Atari SA: PC 2006-09-29 GTR Evolution: SimBin Studios: Viva Media: WIN 2008-09-01 Gun Beat: Treasure: Treasure: Arcade Unreleased H-Craft Championship: Irrgheist Manifesto Games: Droid, WIN ...
Gran Turismo 4 was well-received critically and a commercial success, becoming one of the highest-selling games of 2005, and the third best-selling game on the PlayStation 2. The Chinese, Japanese, and South Korean releases of the game were bundled with a 212-page driving guide and lessons on the physics of racing.
This is a list of video games for the PlayStation 3 video game console that have sold or shipped at least one million copies. As of March 31, 2019, a total of over 999.4 million copies of PlayStation 3 software had been sold worldwide.
Driver 3 (stylized as DRIV3R) is a 2004 action-adventure game, the third installment in the Driver series.It was developed by Reflections Interactive, published by Atari, and released on PlayStation 2, Xbox and mobile phones in June 2004, Microsoft Windows in March 2005, and Game Boy Advance in October 2005.
V-Rally 3 received generally favorable review from video game publications. [18] GameSpot criticized the game's overly sensitive and poor controls, but nevertheless highlighted its "deep" career mode due to its realistic damage-modeling system and ranking system, which is based on staff morale, car reliability, season performance, and budget.