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Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: [11] The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook;
During castling, the king is shifted two squares toward a rook of the same color on the same rank, and the rook is transferred to the square crossed by the king. There are two forms of castling: [4] Castling kingside (short castling) consists of moving the king to g1 and the rook to f1 for White, or moving the king to g8 and the rook to f8 for ...
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately.
If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, e1=Q or e1Q). Castling is indicated by the special notations 0-0 (or O-O) for kingside castling and 0-0-0 (or O-O-O) for queenside castling. A move that places the opponent's king in check usually has the notation "+" suffixed.
5. The king does not end in a square that is under attack by an enemy piece. Moving the queen – queen can move like a rook or like a bishop (horizontally, vertically, or diagonally), but no castling. Moving the king – king may move one square in any direction, but may not move into check. It may also make a special move called "castling ...
Castling is a king move, so the king must be touched first. If the rook is touched first instead, a rook move must be made. [b] If the player touches a rook at the same time as touching the king, the player must castle with that rook if it is legal to do so. If the player completes a two-square king move without touching a rook, the player must ...
castling A move in which the king and a rook are moved at the same time. It moves the king from the center to a flank where it usually is safer, and it develops the rook. It is the only time two pieces are moved in a turn. Castling can be done on either the kingside (notated 0-0) or the queenside (0-0-0).
The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.