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  2. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    For a circular cone with radius r and height h, the base is a circle of area and so the formula for volume becomes [6] V = 1 3 π r 2 h . {\displaystyle V={\frac {1}{3}}\pi r^{2}h.} Slant height

  3. List of formulas in elementary geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    This is a list of volume formulas of basic shapes: [4]: 405–406 ... is the base's radius and is the cone's height; Ellipsoid – , where , ...

  4. List of centroids - Wikipedia

    en.wikipedia.org/wiki/List_of_centroids

    Right circular solid cone: r = the radius of the cone's base ... h = the height of the paboloid from the base cicle's center to the edge Solid ellipsoid ...

  5. Spherical cap - Wikipedia

    en.wikipedia.org/wiki/Spherical_cap

    Utilizing the pyramid (or cone) volume formula of = ′, where is the infinitesimal area of each pyramidal base (located on the surface of the sphere) and ′ is the height of each pyramid from its base to its apex (at the center of the sphere).

  6. Nose cone design - Wikipedia

    en.wikipedia.org/wiki/Nose_cone_design

    In all of the following nose cone shape equations, L is the overall length of the nose cone and R is the radius of the base of the nose cone. y is the radius at any point x, as x varies from 0, at the tip of the nose cone, to L. The equations define the two-dimensional profile of the nose shape.

  7. Frustum - Wikipedia

    en.wikipedia.org/wiki/Frustum

    The height of a frustum is the perpendicular distance between the planes of the two bases. Cones and pyramids can be viewed as degenerate cases of frusta, where one of the cutting planes passes through the apex (so that the corresponding base reduces to a point).

  8. Area - Wikipedia

    en.wikipedia.org/wiki/Area

    This formula can be used if the height h is known. ... is the lateral surface area of the cone. [32] Cube: , where s is the length of an edge. [6] ...

  9. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.