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The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name ...
The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea.
Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem options. 32: FRQ2: 10–12: 1-56076-333-7: Doom of Daggerdale: Wolfgang Baur: 1993: First module for use with revised Forgotten Realms. 32: FRQ3: 1–3: 1-5607-6654-9: LC—Living City: Gateway to ...
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Night of the Seven Swords is an adventure which focuses on a rivalry involving two clans, as well as a haunted castle, and a box containing relics. The player characters have an encounter in which they are required to behave honorably, and then can then explore the haunted castle of Ito-Jo. After retrieving their objective from the castle, the ...
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game.The adventure, module code X1, was originally published in 1981.Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated [1] of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set.
A real one, a pure one, a tough one, the one where you grope for traps and repaint the walls with wandering monsters." Féron also found the adventure to difficult for low-level characters, but noted that it was suitable for new players, commenting, "this kind of scenario will rather interest young players and DMs, allowing them to complete it ...
Author Gary Gygax in 2007 at the GenCon game convention. Tomb of Horrors was written by Gary Gygax for official D&D tournament play at the 1975 Origins 1 convention. [5] [7] [8] Gygax developed the adventure from an idea by Alan Lucien, one of his original Advanced Dungeons & Dragons (AD&D) playtesters, "and I admit to chuckling evilly as I did so."