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A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column , it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick .
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad: November 20, 1997 Dreamcast controller: Dreamcast: Connectivity: Dreamcast controller port, 2 expansion sockets Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad: November 27, 1998 [22] DualShock 2: PlayStation 2: Connectivity: PlayStation controller port
The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on:
An analog stick (analogue stick in British English), also known as control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick , consisting of a protrusion from the controller; input is based on the position of this protrusion in ...
A position-control input device (e.g., mouse, finger on touch screen) directly changes the absolute or relative position of the on-screen pointer. A rate-control input device (e.g., trackpoint, joystick) changes the speed and direction of the movement of the on-screen pointer. translation vs. rotation
Because the pins of the joystick were wired directly to the input/output controllers on the motherboard, it was possible to program them to output to the port, rather than input. This capability was used in the Atari XEP80 80-column card, which used pin 1 as an output pin, and pin 2 as an input.